This Year's Challenge
“AIM HIGH” will present the teams
with several new challenges:
- A 3 versus 3 alliance competition, with
3 vs 2 offense/defense periods
- A lighted target to improve vision system
function (camera and associated electronics)
- Launching balls and pushing balls into
goals.
This view (left) illustrates:
Three Goals for each alliance
- 1 Center Goal for each alliance
- 2 Corner Goals for each alliance
- Alliance robots contained in alliance
starting boxes.
3 RED human players and 3 BLUE human players
stand in their alliance zones. Players must throw retrieved
balls over the Plexiglas shields from behind the starting
line to replenish alliance robot depleted balls, score single
alliance points by manually throwing balls into corner goals,
or throwing balls to disrupt opposing alliance ball launches.
Each alliance will have a maximum of 40
balls to start the game. Robots may contain up to a maximum
of 10 balls at the start. Any balls not contained within the
alliance robots will be provided to the alliance human players.
Robots will attempt to launch balls into
the center goal for 3 points. Robots or human players may
score a single point by throwing or pushing balls into the
corner goals. Balls must stay in the goal and exit via the
exit chute to count for a score. Human players may retrieve
balls from the corner goals and / or center goal storage container.
Human players can replenish any alliance robot and can share
balls to maximize their scoring opportunities.
Each 2 minute, 10 second match, will feature
two (2) three-team alliances playing from opposite ends of
the field. The robots start from mid-field positions. Each
match will consist of (4) periods: 1) period one autonomous
mode (10 seconds), 2) a second (40 second) period, 3) a third
(40 second) period, 4) and a final (40 second) period. After
the autonomous period in which the robots control themselves,
the robots are controlled by their drivers.
During the 10-second autonomous period at
the start of a match, all robots can score points. The alliance
with the highest score at the end of autonomous period will
receive a 10 point bonus and be on “defense” in
the next period. . During the second and third periods, one
alliance is on offense and can score goals, and the other
is on defense and cannot score goals. During these offense/defense
periods, the defensive alliance must maintain a “BackBot”,
which remains on its offensive side of the field either gathering
balls, or setting up for shots, but not interfering with the
offensive alliance.
In the third period, the scoring opportunity
and the BackBot requirement switches. In the final period
both alliances can score goals and/or play defense. Before
the end of the match, alliance robots will speed back to their
end zones and climb the ramp to the platform. Robots will
score points for reaching their home platform before the end
of the game: 5 points for one robot, 10 points for two robots
and 25 points for 3 or more robots. Robots on an opposing
alliances’ platform will be scored as points for their
opponent.
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