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This year's game gives tribute to
the 30th aniversary of the Lunar Landing.
The flooring this year is made of Fiberglass panelling and the wheels are made of acrylic in order to reduce the coefficient of friction between the floor and the robot down to a level that simulates the reduced gravity of the surface of the moon.


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2009 Challenge: Lunacy

LUNACY is played on a 54' x 27' low friction field. Robots are equipped with slippery wheels and payload trailers.
LUNACY game pieces are “Orbit Balls”
designated as Moon Rocks, Empty Cells,
or Super Cells. Two three-team robot
alliances collect and score Orbit Balls in
trailers attached to the opposing teams’
robots. Human players are positioned
around the perimeter of the arena and
can score from their stations.
Robots are autonomous during the
first 15 seconds of play, and teleoperated
for the remaining 2 minutes. Trailers begin
each match empty, and robots may be
loaded with up to 7 Moon Rocks by their
team prior to the start of the match.
Human players are equipped with 20
Moon Rocks, minus the number they load
into their robot, and a quantity of Empty
Cells and Super Cells determined by the
outcome of their previous match. If a
team has not yet played a match, the
human player receives 4 Empty Cells
and 2 Super Cells.
Moon Rocks and Empty Cells scored
in an opponent’s trailer, at any time and by
any player, are worth 2 points. Super Cells
scored in an opponent’s trailer are worth
15 points. Super Cells must be “activated”
before they can be played. Activation
occurs when a robot delivers an Empty
Cell from their Outpost to their Fueling
Station. Empty Cells can be delivered
throughout the match. Super Cells may
only be played during the last 20 seconds
of a match.
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